By Wesley Sappington
We just had a really productive meeting!
Gabe started the Conundrum main theme music, which sounds pretty cool! Might be changed in the future, but for now it's what we're sticking with.
Keep in mind, this music isn't mixed or mastered yet. So there might be some glitches in tempo and stuff when playing it on your computer.
Our biggest challenge of this meeting was definitely adding arms to Conundrum's player sprite. We wanted to add arms because we thought that would make the walking and running animation look better. I'll add those files later once Will uploads them to our folder.
Daniel and Olivia did some serious work on the FWT plotline. We had to come up with an explanation for why the western part of the U.S. is inaccessible to the player. We're thinking that there was, and perhaps still is, a quarantine zone at the edge of the map. The question remains - are the isolated people beyond the quarantine zone still alive?
Another huge accomplishment of the day was smooth camera motion in Conundrum. This was to match the smooth entity motion I talked about in my last post.
It was also out first outdoor meeting, (spring is finally here!) and Olivia had a lot of fun taking photos of things. We're going to post them cause why not.