By Wesley Sappington
Hey everyone. Yesterday on Twitter, Instagram, and Facebook I promised some big updates... HERE WE GO!
New Conundrum Landing Page!
First off, Conundrum has its own landing page. Check it out! It explains some stuff about Conundrum, and showcases some images... And maybe soon, a trailer video! It is the home base for all things Conundrum, and I must say whatever devilishly handsome software developer made it must be incredibly talented. :)
Massive Milestone Overcome for Conundrum!
Ok, new page, big whoop. But check out the Conundrum electrical system!
Conundrum has an electrical system for powering devices. In the above image, a nuclear reactor (center) powers a bunch of electric lights in a dark region of the Labyrinth. Some batteries (right) can also be seen drawing power from the reactor.
Remember, Conundrum is all about creating new inventions to help the player solve the Conundrum. The player will need to use creativity and intelligence to invent new things and overcome the many obstacles that the Labyrinth poses. We want the electrical system to reflect that. Wires, lights, generators, etc. can be used in any way the player can imagine. The system is meant to be versatile enough to let the player do whatever he/she wants to do. Happy building!
The Conundrum electrical mechanics are obviously used to power devices. Devices like radars, (to scan for nearby hostiles) turrets, (to help defend against monsters) lights, heaters, and more. These devices might help the player find his way through the Labyrinth or defend him/herself from monsters.
There are a few different types of generators, each with their own max power output. Each device has a certain required power. If the generator reaches its max power output, it will start to smoke and spark. If the generator exceeds that limit, (by plugging in too many devices) the generator will explode! (Animations still pending, lol) So be careful, fellow inventors!
Luckily, multiple generators can be plugged into the same device(s), in which case the power draw is distributed evenly across them.
Ok ok, that was our big announcement. Though we did have a meeting today, which was pretty productive!
We worked hard on art and code, hopefully we'll be able to get out some basic FWT (our other game, not Conundrum) screenshots soon! (The FWT landing page can't be under construction forever... right? RIGHT???!?!?!)
Not only that, but we made some serious musical progress for FWT. Gabe had a total grind with our problematic music mixing software. Through the blood, sweat, and tears of using professional grade software we don't know how to use, Gabe was able to make some beautiful music to pleasure your ears with.
As you listen to this amazing track, I want you to think about the torture and agony that went behind each and every note. For Gabe's sake, please enjoy it. We're beat.
The above is the FWT final battle music theme. It's meant to be a parallel of the FWT main theme, which is written but not mixed or rendered yet. I'll be posting the main theme next week.
By Wesley Sappington
Hey everyone! Good meeting yesterday, lots of development progress for both FWT and Conundrum. Fingers crossed for some FWT Screenshots soon, we haven't really shown any of FWT thus far! It's coming though, I swear!
As you may know, Conundrum takes place in a maze. We've begun work on the maze generation algorithm. This is just the basic concept, the final maze will be very different.
You may notice that the game is running a little slow. (lag) That's because this world is much larger than our normal testing environment. Since we want a maze almost ten times this size, we are going to need to do some serious work. Thomas is currently reworking the maze generation algorithm to be much more efficient. That will cut down on loading time in the beginning of the game. (Right now the game can take 20 seconds or more to load a large world size!) I'm working on making the rendering more efficient, so that actual gameplay runtime doesn't lag. Don't worry, none of you guys will be lagging or suffering from long loading times!
Remember that Conundrum music from last week? After bumbling around on Mixcraft for hours (a piece of music rendering software that is so incomprehensible to us) we finally have mixed it! Take a listen.
That's all folks, see you later! (Some photos of the meeting below)