By Wesley Sappington
Our latest ethical discussion has revolved around writing romance into the story. The main "character" that the player plays as is meant to simply be a vessel for the player. We go to great lengths to not give the player character any identity - a name, an age, or even a gender. The player character wears a cloak, and is thus never seen. A blank slate so that anyone can immerse themselves into the story.
But that's exactly the question: how do you write a romance without any sense of identity for the player character?
We'll leave it to Olivia (and possibly the new writers!) to figure that one out...
Until then, thanks for reading!
By Wesley Sappington
September 1st! You know what that means... school is coming back in session. It's certainly going to be a weird year, as if it wasn't weird enough already!
But Eyesight persists through it all! This summer (which was extended by the early closure of school) has been a wild ride. Here are the top three downright insane things that happened to our little enterprise during this wacky time.
1. A ton of code got deleted
Due to a software error (Oh, the irony!) a huge portion of the Conundrum code base was irretrievably deleted. This was entirely my stupid blunder, and I was kicking myself as rewrote a ton of grueling UI code. (UI is my least favorite thing, BTW)
In the absence of school, I somehow managed to pull an all-night coding session and nearly finish rewriting the lost code, just as the sun rose the next morning. Turns out frustration mixed with angst and Coca-Cola is a great motivator.
2. A tree fell on Sam and Will's car
3. New team member!
Bet you didn't expect any good news on this list, eh? Amidst the craziness of the pandemic, and despite Social Distancing, we still managed to recruit a new team member!
Justin Kingsnorth will be working alongside myself, helping to finish & polish the Conundrum code base. He's very excited to have such a cool project to work on!
Despite all the delays caused by insane circumstances, Eyesight forges ahead!
This week, the Saving/Loading algorithm for Conundrum was completed. This marks one of the last key pieces of the puzzle for the Conundrum code.
The code is now truly in the polishing phase. No longer will any major overhauls be necessary. From here on, it'll be testing, testing, and testing!
As the soundtrack is being developed, the code polished, and the art finalized, I truly believe that against all odds this is going to be a great game.
Wish us luck in the online school year!