By Wesley Sappington
After a nearly 3-year long harrowing journey, we did it. Through the weirdness of high school, the craziness of the college application process, political strife, and global pandemic: we completed and released Conundrum.
I'm sure every single member of the Eyesight team will go on to college and careers with a wider impact than web game development. But opportunities to innovate as part of a home-grown basement startup are few and far between. The gift of building something from the ground up, truly getting down and dirty to make something you're passionate about - something that is truly YOUR INVENTION - is a unique experience that I'll cherish for the rest of my life.
It's been a wild ride. And here's a big, big, big thank you to all of the testers, donors, families, friends, and supporters who rode along with us.
Stay tuned for future Conundrum updates and Fantassist/FWT development news.