By Wesley Sappington
Hey everyone! Good meeting yesterday, lots of development progress for both FWT and Conundrum. Fingers crossed for some FWT Screenshots soon, we haven't really shown any of FWT thus far! It's coming though, I swear!
As you may know, Conundrum takes place in a maze. We've begun work on the maze generation algorithm. This is just the basic concept, the final maze will be very different.
You may notice that the game is running a little slow. (lag) That's because this world is much larger than our normal testing environment. Since we want a maze almost ten times this size, we are going to need to do some serious work. Thomas is currently reworking the maze generation algorithm to be much more efficient. That will cut down on loading time in the beginning of the game. (Right now the game can take 20 seconds or more to load a large world size!) I'm working on making the rendering more efficient, so that actual gameplay runtime doesn't lag. Don't worry, none of you guys will be lagging or suffering from long loading times!
Remember that Conundrum music from last week? After bumbling around on Mixcraft for hours (a piece of music rendering software that is so incomprehensible to us) we finally have mixed it! Take a listen.
That's all folks, see you later! (Some photos of the meeting below)